![artcam pro relief slice tool artcam pro relief slice tool](https://i.pinimg.com/originals/54/c2/80/54c28080c27dd341a3f6b88c8967a70e.jpg)
Just my limited opinion, I am sure there are those who disagree. I think doing organics in solid modeling packages tends to be pretty tedious in comparison. But when it comes to organic stuff, Aspire is really great. I do find that doing mechanical things can be a bit easier in some of the other packages though. You are right about Aspire, it is darned good and I am plenty happy with it too. We cannot see a doorknob on a house 500 yards away. Which makes sense, cause that is what we see with our eyes.
![artcam pro relief slice tool artcam pro relief slice tool](https://i.ytimg.com/vi/1s8NIq13WfU/maxresdefault.jpg)
In other words, if you look at the algorithm being used, they are asking for the Z level that is important and then as the level moves further away, the less detail is shown. Important foreground detail gets "scaled" into oblivion but unimportant distant detail is still there. That is what causes the problems when flattening imported stl models into Aspire.
Artcam pro relief slice tool Patch#
I don't think what goes in the Blender patch is a overall "scaling". I don't think it is all that big of a deal myself. I think it just has to do with Aspire having to map the grayscale info to actual z values, but Brian would know more about that than I do. If I view that bmp in other programs, it still looks perfect. But there are effects that can be done that would be take hours or days to accomplish using other techniques in a few minutes. They might not interfere with cutting, one of these days I will actually try NOT smoothing them out. So nothing is lost in a grayscale conversion process.īack to the grayscale stuff, I have done a lot of work outputting grayscale from Corel X5, in X5 it looks perfect, but for some reason, when it comes into Aspire, there are lines at certain levels that appear. The one I read about does a math conversion of the numbers reducing their height evidently proportionately, then outputting that as an stl. The Blender patch is not a grayscale conversion. None of the grayscale stuff works all that great, I think it is just the nature of the beast. I’m not sure if this is a grayscale issue or Aspire but believe it’s a grayscale quality problem as the name implies. Personally I don’t feel the representation is all that great. Unless I've been doing something wrong I find this method to be more labor intensive (a lot of shaping and modeling is required). Within Aspire import that grayscale and remove the surrounding gray mater via bit trace and the cutting tool. Before you export the gray scale you can work with height mapping options within Rhino. (Sorry I can't think of the file name/type). Within Rhino there is also a grayscale option were you can (once again position the object to the view you would like) convert the preview to a grayscale. The issue with that is the details can be washed out but the quality is high. In this case it is probably best not to slice and adjust the height as required. The problem you may have with slicing is that critical details toward the back of the piece may be lost. This method works best if you have a solid surface object and will give you the best resolution. Before you exporting to stl you will need to orient the object for the view you would like. I haven't worked with this for a while and am recalling from limited experience, but hope this helps. Has anyone studied this problem and found any solutions? I have heard talk that someone implemented the second paper as a patch to Blender but I have not been able to locate it. Here are two papers I found covering the issue: The central problem apparently being reducing great distances yet maintaining detail.
![artcam pro relief slice tool artcam pro relief slice tool](https://develop3d.com/wp-content/uploads/2019/11/Express02_FW.jpg)
I noticed that Artcam has an embossing feature which allows some conversions but it seems to be more of a gimmick than a serious approach to the problem. I am finding that there are literally thousands of 3d models on the web, many of which would make great bas reliefs but even when imported and halved (many are symmetrical) they wind up just too big for a decent bas relief without slicing. That feature is converting a 3d model into bas reliefs.
Artcam pro relief slice tool how to#
That said, there is one particular feature I would like to see in the future (or maybe someone could tell me how to do it now). I purchased Aspire a couple of months ago and I am loving it.